Our participants have been blazing forward with their projects. Three distinct use cases have formed: Mega Structures, Bridge Building and Housing efficiency.
Ben spent a lot of the day helping the teams refine iterations of their gameplay. After each round of playtesting the resultant structures became more focused and usable.
We also prototyped gameplay using physical models. This can be a great way to predict the outcomes of a set of gameplay rules.
Ginger has also been working hard. She spent 10 hours printing the largest model so far (images come tomorrow, possibly a timelapse). As a reward she got a manicure!